Surprise hit earlier this year, Wargame: European Escalation will be eligible next year for a sequel, simply called Wargame: AirLand Battle.
In such a short time, no matter obviously for Eugen Systems to revolutionize the formula. But this is an opportunity for the French studio to try to do better, particularly by introducing a conflict in the absence of size: aviation.
But before you even mention this new airborne, Eugen Systems have wished to emphasize in this presentation gamescom progress of the solo part of the game since last February. Finished the sequence of tasks typical of traditional STR: this time it will be entitled to a campaign that is dynamic in the sense that the objectives of each mission will not be fixed in advance, but dependent on the player's choice and its strategic and political inclinations. It will also be playable in co-op, or competitive, for a target of 30 hours of play on average. As part of this modern war does not change, a confrontation between the forces of NATO and the Warsaw Pact in the 80s uchroniques, but the theater is moving north, in Scandinavia and specifically Norway.
The opportunity for the game's graphics engine, revised for this suite, spread out all its progress. It retains its impressive capabilities of course zoom and zoom out, but now displays reliefs pronounced and dense vegetation, which manage to get to the screen the millennial beauty of the Norwegian fjords. Yep, no less. These optimizations also be found in the architecture of cities, more natural, better thought, and above all incredibly varied - across Scandinavia, at least. This urban complexity, pleasing to the eye, however, should not interfere with the strategic choices of players, with some improvements in street fighting. Better managed, I. A. Infantry will indeed be able to take possession of an entire neighborhood, or at least a block away, and not a single building. What simplify the management of sight lines and allow the player to focus on its strategic vision, now incorporating some newcomers of choice: the planes.
And while the demo of the game at gamescom did not even really allowed to enjoy them in their natural element, these marvels of technology should provide just enough extra depth to become indispensable. As often with Eugen Systems, at least in recent years, their appearance will be so fluid, and their influence can not as such be overwhelming. Before appearing on the map of the battle, each unit will take off and its airport and its aircraft carriers, and then steal a few minutes to reach the place of confrontation. Few bursts of his cannon, some missile strikes aimed at enemies, and here is our craft drove back to base to refuel ammunition or fuel. As highlighted Eugen, they will have the role of a sword, able to inflict a well placed attack heavy damage but so easy to counter if used carelessly.
As vehicles of European Escalation, each of the 150 planes Wargame: AirLand Battle has its own characteristics, and we thus have every reason in the world to weigh each of them when composing his deck, when multi party: the time taken to reach the map, the weapons load or maneuverability of aircraft will of course central to these choices. The game seems in any case want to push even further the abundance of his elder, and there will thus be entitled to 700 different units, including some of the troops of the four extra armies (including Sweden and Canada). Although there is still much to discover this new wargame in any case seems well equipped to delight even tens of hours of gameplay for fans of the first episode ... and attract a lot of new.
In such a short time, no matter obviously for Eugen Systems to revolutionize the formula. But this is an opportunity for the French studio to try to do better, particularly by introducing a conflict in the absence of size: aviation.
But before you even mention this new airborne, Eugen Systems have wished to emphasize in this presentation gamescom progress of the solo part of the game since last February. Finished the sequence of tasks typical of traditional STR: this time it will be entitled to a campaign that is dynamic in the sense that the objectives of each mission will not be fixed in advance, but dependent on the player's choice and its strategic and political inclinations. It will also be playable in co-op, or competitive, for a target of 30 hours of play on average. As part of this modern war does not change, a confrontation between the forces of NATO and the Warsaw Pact in the 80s uchroniques, but the theater is moving north, in Scandinavia and specifically Norway.
The opportunity for the game's graphics engine, revised for this suite, spread out all its progress. It retains its impressive capabilities of course zoom and zoom out, but now displays reliefs pronounced and dense vegetation, which manage to get to the screen the millennial beauty of the Norwegian fjords. Yep, no less. These optimizations also be found in the architecture of cities, more natural, better thought, and above all incredibly varied - across Scandinavia, at least. This urban complexity, pleasing to the eye, however, should not interfere with the strategic choices of players, with some improvements in street fighting. Better managed, I. A. Infantry will indeed be able to take possession of an entire neighborhood, or at least a block away, and not a single building. What simplify the management of sight lines and allow the player to focus on its strategic vision, now incorporating some newcomers of choice: the planes.
And while the demo of the game at gamescom did not even really allowed to enjoy them in their natural element, these marvels of technology should provide just enough extra depth to become indispensable. As often with Eugen Systems, at least in recent years, their appearance will be so fluid, and their influence can not as such be overwhelming. Before appearing on the map of the battle, each unit will take off and its airport and its aircraft carriers, and then steal a few minutes to reach the place of confrontation. Few bursts of his cannon, some missile strikes aimed at enemies, and here is our craft drove back to base to refuel ammunition or fuel. As highlighted Eugen, they will have the role of a sword, able to inflict a well placed attack heavy damage but so easy to counter if used carelessly.
As vehicles of European Escalation, each of the 150 planes Wargame: AirLand Battle has its own characteristics, and we thus have every reason in the world to weigh each of them when composing his deck, when multi party: the time taken to reach the map, the weapons load or maneuverability of aircraft will of course central to these choices. The game seems in any case want to push even further the abundance of his elder, and there will thus be entitled to 700 different units, including some of the troops of the four extra armies (including Sweden and Canada). Although there is still much to discover this new wargame in any case seems well equipped to delight even tens of hours of gameplay for fans of the first episode ... and attract a lot of new.
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