Blizzard has announced through their forums that the deployment of the long awaited 1.0.3 update for Diablo III would begin that night at 3 am and ended the next day at 13h. During all this time, the app and its associated services will be unavailable. From experience of players, however, such maintenance frequently causes disturbances on servers throughout the day. It would not be wise to organize an afternoon Diablo III tomorrow with his friends.
The wait will be amply rewarded, however, since the famous 1.0.3 update should make changes and improvements demanded loudly by the gaming community since the release of the game even since the beta:
The crafting system, currently shunned (rightly) by all players, will be revised. The costs of the jeweler and blacksmith substantially reduced, the gems become virtually free (100 Po out materials for the most powerful).
The death of the player will be more consequential on the gameplay.
The etch rate, currently critical to the effectiveness of ranged classes, will be less important.
Act II mode Armageddon will be less difficult.
The damage bonus granted to the monsters in multiplayer will be deleted which will make the sessions less dangerous team.
The system loads Nephalem (a bonus loot awarded to players level 60) will be revised to better distribute the rare items from Boss and Elite.
The frequencies of loot will be modified from Act III of Hell difficulty so players no longer need to farm for hours in the same place or routinely use the auction house to have a chance of survival mode Armageddon.
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